Monday, April 28, 2014

making this game!

  • The Big Idea: Describe your learning topic for the game. What is the most important thing you want your players to learn?
  • Research: What kind of research did you do? What did you learn about your topic?
  • Making Decisions: How did your ideas change as you worked on your game?
  • Mastering Programming: What Game Ingredients and Help Center resources have been most useful to you so far, and why?
  • Overcoming Challenges: Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of in your game?


My game is science, it has to do with how you can help conserve water.The main object of the game is to try and catch every object that is coming to you.

The objects are images of ways you can conserve water.I tried all kinds of research from learning a little bit more about science to learning my whole subject.

I learned a lot of different ways to conserve water like limiting the amount of time you use in the shower to limiting the amount of water you use in the kitchen.I had a very big idea for my game but as things complicated for me I started to change my thoughts about my game and made it just a bit easier.

If i had to chose something that was very helpful for me would be the wiki,I found that most helpful because it gave me ideas as I worked through it and it was also telling me how to do things steps by step.

I would have to say the most difficult thing i had to overcome would be pasting in the codes on my main because it was difficult figuring out where they needed to be placed.The wiki was basically my answer to all of that because it gave me everything step by step.If I had to chose one thing i'm most proud of in my game would be my ingredients because it was lots of coding and having to paste here and there it was difficult but nothing I couldn't accomplish.

Thursday, March 6, 2014

Program with ActionScript 3

 I honestly think moving your player with codes is very difficult. I had a very hard time moving my player it took me a while but I got it! The difference is that you have to create a separate file for your actions. That's what makes it just a bit more difficult.Over all it's a challenge but i'm sure I can handle it.

Friday, February 28, 2014

draw player in flash

My player came a long way, from being drawn on a piece of paper to being traced on a computer soft ware.My player is a water droplet. I chose a water droplet because it symbolizes conserving water. I wanted to choose something that would resemble my game. I think the water droplet boy did the job just fine!

Friday, February 14, 2014

Draw Your Background

I found it a lot easier drawing my background on flash because all I have to do is trace. On paper it gets a little bit more difficult because you cant just trace it from a computer you have to do it yourself. I liked drawing on flash much more because it seemed a lot easier I just had to trace. Creating the paper prototype first helped me out a lot by allowing me to see a picture that i drew in person than to just see it on the computer.

Thursday, February 13, 2014

paper-prototype

                         What problems did it help you to solve with your game idea?
I had a lot of problems while trying to come up with my game idea. I had a lot of what if's and maybe it wont work. At the end of the day I got it done and it was much easier than I thought it would be. The main problem that helped me was that it was very difficult to draw but I didn't give up.



Thursday, January 23, 2014

Side Scrolling Action game

Now as you may know the water on earth is going low! I need your help to conserve it! Your mission in the game is to be able to conserve as much water as you can. Be very careful there will be many challenges like a dog and your friends will not stop wasting water! The faith in conserving water is in your hands! Iknow you can do it!

Wednesday, January 15, 2014

Learn To Design For Mobile

    One design i would use for mobile would be like a temple run background.Since temple run is a pretty popular game. I would try to use a running game where the device just directs where the character goes. I would use a forest type of background for the console one.I would do almost an exact copy of Mario but with a different back ground and different rules of course. The first one is specifically designed for a mobile device and you wouldn't be able to do that with a console one. The second one is designed only for console because it has to do more with you're keys on the computer.