- The Big Idea: Describe your learning topic for the game. What is the most important thing you want your players to learn?
- Research: What kind of research did you do? What did you learn about your topic?
- Making Decisions: How did your ideas change as you worked on your game?
- Mastering Programming: What Game Ingredients and Help Center resources have been most useful to you so far, and why?
- Overcoming Challenges: Which part of making the game was most difficult for you? How did you overcome this difficulty? What features are you most proud of in your game?
My game is science, it has to do with how you can help conserve water.The main object of the game is to try and catch every object that is coming to you.
The objects are images of ways you can conserve water.I tried all kinds of research from learning a little bit more about science to learning my whole subject.
I learned a lot of different ways to conserve water like limiting the amount of time you use in the shower to limiting the amount of water you use in the kitchen.I had a very big idea for my game but as things complicated for me I started to change my thoughts about my game and made it just a bit easier.
If i had to chose something that was very helpful for me would be the wiki,I found that most helpful because it gave me ideas as I worked through it and it was also telling me how to do things steps by step.
I would have to say the most difficult thing i had to overcome would be pasting in the codes on my main because it was difficult figuring out where they needed to be placed.The wiki was basically my answer to all of that because it gave me everything step by step.If I had to chose one thing i'm most proud of in my game would be my ingredients because it was lots of coding and having to paste here and there it was difficult but nothing I couldn't accomplish.